
The Sims 4 wasn’t designed with usable cars in mind, but even this decision was intentional. If usable cars were meant to be in-game, there would probably be some sort of animation in the base game that could then be tweaked and changed to match new car content - but there isn’t. When players want their Sim to travel, they simply use the cell phone and have them ask whoever they want to meet them wherever they want and then, one loading screen later, they’re there. Im not even sure how that solution works, but it does. It still takes a long time to load like that, but it eventually got me to the menu for the game. Turned off wifi/xbox live (read somewhere that could help), and somehow that seems to be the solution. Deleted save data for the game, didnt work. Collect them all, or just your favorites EXPANSION PACKS Large packs that expand your game and take your Sims on new adventures. Cleared Xbox cache (probably), didnt work. You have the power to customize your Sims’ worlds with a variety of Expansion, Game, and Stuff Packs. At its core, The Sims 4 wasn’t designed to have usable cars - if it was, there would probably still be a taxi interaction that shows the vehicle picking up the Sim and driving away, like in The Sims 2.Ĭlearly, though, this isn’t the case. Get even more creativity, humor, and freedom in The Sims 4 when you add new packs to your game. That’s not a bad thing, but it does mean that the developer may start turning its attention away from The Sims 4 to focus on other projects, like The Sims 5. For all intents and purposes, it’s kind of old. The Sims 4 still has content planned through 2021, but the game also turns 7 this year. But vehicles were always accounted for in the design of The Sims 3, probably because of its open-world nature. If players wanted more vehicle options, they could always purchase The Sims 3: Fast Lane stuff DLC. Players could still get taxis to take their Sims places, but it was equally beneficial to have a personal vehicle at the ready. However, this design choice made sense considering The Sims 3 was open-world by design. The Sims 3 seemed to turn a new leaf for the franchise, introducing personal cars at a base game level instead of waiting for a DLC. Tweaking those mechanics to introduce personal cars with The Sims 2: Nightlife wasn’t a tall order for the developer and added new gameplay options once personal vehicles were added to the game. NPCs, like the adoption agency or pest control, would show up in their own vehicles, and to go to other lots Sims would have to call a taxi to pick them up. The Sims 2 base game didn’t start out with players having personal cars, but the possibility was always there, even in the base game.
